Root: Part III, Chapter 10
Separated in a disorienting maze of beaded curtains, Hasta’s crew attempt to get away from Lamm and Kray. But the daemons have brought along a hostage.
Separated in a disorienting maze of beaded curtains, Hasta’s crew attempt to get away from Lamm and Kray. But the daemons have brought along a hostage.
Hasta, Ivan and Mr. Veeramachaneni battle a combination lock with a mocking sense of humor in order to get Juan free.
An intrepid plush rabbit in search of illicit thrills finds their entire world turned upside down and sideways. A story in 23 photographs.
Hasta reluctantly joins forces with her father to infiltrate the Bunker and improvise a rescue plan.
Ivan finds himself on the Gameplain for the first time, where he formulates a desperate plan to help Juan get free.
Ivan’s tiny prison cell brings back a childhood trauma he had tried to forget, complicating his escape attempts. Meanwhile, Kylie receives another plea for help.