While Hasta rallies the troops to join her on her epic trek to Mount Rushmore, a testy Ivan finds himself jonesing more and more for drift.
Separated in a disorienting maze of beaded curtains, Hasta’s crew attempt to get away from Lamm and Kray. But the daemons have brought along a hostage.
Hasta, Ivan and Mr. Veeramachaneni battle a combination lock with a mocking sense of humor in order to get Juan free.
An intrepid plush rabbit in search of illicit thrills finds their entire world turned upside down and sideways. A story in 23 photographs.
Hasta reluctantly joins forces with her father to infiltrate the Bunker and improvise a rescue plan.
Ivan finds himself on the Gameplain for the first time, where he formulates a desperate plan to help Juan get free.
Ivan’s tiny prison cell brings back a childhood trauma he had tried to forget, complicating his escape attempts. Meanwhile, Kylie receives another plea for help.
Having reluctantly joined her parents for their morning prayer ritual, Hasta receives a most unexpected communication—and a sacred mission.
While Hasta negotiates a tense stand-off with an eerily transformed foe, Lamm pays an involuntary visit to White Castle and expresses his frustration with A.A.
Reunited in a snowbound city, Hasta and Ivan refine their ideas about the nature of the world, then execute the first stage of their plan to rescue Juan.
While Ivan pursues a troubling deal with Frida to learn the location of the Bunker, Lamm is already there and losing more control over his emotions.
Awakening from the dreamworld to find herself still trapped in the school, Hasta must enlist a hostile ally in her cause if she wants to escape.
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